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Aminet 31 (1999)(Schatztruhe)[!][Jun 1999].iso
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CBLAST3.LHA
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Text File
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1998-10-20
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8KB
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179 lines
INSTRUCTION FOR GAME CYBER BLAST
Our game is called Cyber Blast , it is similar to Doom and Hired Guns
in the labyrinths of corridors player can shoot the inosent monsters . To
this old sheme we added a lot of our own ideas .
Weapons :
Pistol- low fire power but unlimited ammunition
Uzi- medium fire power but ammo is limited . Player can buy it in the shop
or find it on the level
Teleporter- it is not a weapon but a device used by special forces ,it allowes
teleportation on a short distance(for example on the other side of a small
wall, or on the other side of a small abys,it also allowes jumping over a
monster so that you may find yourself behind his back)
Missile launcher- A high fire power weapon which can also destroy walls .
(there are two types of walls on the level: normal walls and undistracteble
walls)
Omega Gun- weapon with a maximum fire power, kills all monsters with
one shot.
Spells(!):
Nuke-it destroys all walls within a radius of a few meters from where it
is casted .
(when we use this spell the map is turned on and player shows where is the
epicenter of the Nuke but do not place it to close to your position because
it may couse self destruction)
Ghost-this spell allowes going through walls
Stealth-it allowes invincibility for a short time
Wall-creates wall before the player
Hiper Jump-It allowes for teleportation to any place on the level
(this option is also actevated from the map),if you show a place on the level
that is taken by a monster or a bonus the jump will not be dan.
Other options:
Status(S)- shows inventory
Mapa(M)- shows the level
Bonuses(things you can find on the level)- here are all types of ammo
(uzi,teleporter,missile,omega and all types of spells
Nuke,Hiper Jump,Ghost,Stealth,Wall,Money ( very usefull in the shop
where you can buy above items )
Monsters-in the game there is 6 types of them , invented for them there
are 3 types of intelligence and different levels of vitality
Wall-in the game there are 2 types of them, normal walls and
undistractable walls . Undistractable walls can not be destroyed even
by a missile launcher .
To complete level Player must find 2 kees, their position
is showen in the briefing before the level . If the player has 2 kees
then to complite the level he has to find the Exit .
To see how to move in the labirynth look at the INST.iff
Weapons change with right mouse button . Fire weapon with left mouse button .
Minimal configuration : A500 with 1 MG CHIP and 0.5 FAST .The best
configuration is any Amiga with 2 MG CHIP and HD
GFX EDYTOR MANNUAL
This utility was created to edit:GFX,IQ of monsters,vitality of the monsters
gfx of monsters
In the program the options NEW ,EXIT,SAVE and LOAD are only accesible
are only available from the keybord
'NEW' - key with letter 'c'
'EXIT' - key with letter 'q'
'SAVE' - key with letter 's'
'LOAD' - key with letter 'l'
Key 'HELP'- shows which monsters belong to which labirynt
The rest of the program is manipulated using mouse.
To begin editing the level press on the red button with a number
of the level (from 1 to 16) on the areas on the right of the red button
with the number of the level the user can edit the type of the labitynth
(1,2 or 3), type of monster, IQ level(1,2,3). Thouse elements are changed
using left mouse button - move mouse over an area and press left mouse
button , area is then inclosed in a flashing frame .
editing the vitality of the monsters is different, to do it you use
red arrows (the one on the left lowers the vitality,the one on the right
hightens it) . The vitality ranges from 0 to
255 points.
To start editing another level press the red button with the number
of the level you want to edit .
Important !
All 16 levels must be edited . If not there may be problems with the
game such us exiting to workbench.
Settings should be saved to the catalog DATADISK: under the name "Setup"
Have fun on your own levels !!!!
LEVEL EDITOR:CYBER WORLD
LEVEL EDITOR was created to edit walls floors and all that can be found
on the level .
On the right hand side there is a toolbar, the level is drawen inside a
squere on the left hand side .
Drowing is done using left mouse button , erasing is done using right mouse
button.
Options : 'LOAD', 'SAVE', 'QUIT', 'NEW' are known to all. We will not
explain them here .
'REDRAW' - This option is used to actualise the map of the level. I use it
often after using the FILL option
'FILL' - This option is used for drowing something over large area
walls or floors for example.
After pressing that option it changes into the DRAW option.
This option is used for free hand drawing and is
active from the moment the Editor was activated.
'DRAW' - Look above.
'WALL UNDESTRACTABLE' - This option allowes for drowing wall that can not
be destroyed by missile launcher or NUKE
'WALL NORMAL' - This option allowes for drowing normal walls ,demolishable
by missile launcher.
'FLOOR' - Allows for drowing floors. floors are drown automaticly in
places where are drawen walls , monsters or bonuses
'MONSTER' - Activating this option allowes placing monsters on the level.
IMPORTANT The monsters on the level should not be more then 70.
The faster is your Amiga the more monsters you can place with
out decrising the playability.
'NUKE' - Bonus , H-Bomb, cerfuly it destroyes almost everything.
'GHOST'- Bonus with a GHOST spell, I can go through walls !!
'STEALTH'- Bonus with a STEALTH spell, want to be indestructible ??
'HIPER JUMP'- Bonus with a 'HIPERJUMP' spell, why walk when you can fly ?
'SCIANA'- creates wall, you can separate yourself from the monster .
'TELEPACK'- Bonus with TELETRANSPORTER ammo.
'MISSILE'- Bonus with ammo to the missile launcher.
'UZI'- Bonus with ammo to the UZI don't you like her voice ??
'OMEGA'- Bonus with ammo to OMEGA GUN there is no better waepon.
'SHIELD'- Bonus it recharges the Sheald.
'MONEY'- Bonus with 200 credits.
'EXIT'- This is where you finish the level.
'ENTRANCE' - This is where you start the level
Created level we save to : 'DATADISK:lochy'
Do not forget about entrance,exit,monsters,2 kees, a few bonuses well be good too.
the floors and walls are usefool (you have to walk on somethinhg).
Important !!!!
Every level surround with one layer of undestractable walls - the game
requires this.
This is how you should name your levels: 'lochy xx.dane' where xx is the
number of the level from 1 to 16. Between lochy and xx there is a
space.
USING DATADISK
From catalog 'dane' on a dysk 'CyberII:' copy, to the catalog 'dane' on
'DATADISK:' all the files.They are necessery for the proper wark of the game
if you want to play your own levels start the game up from the icon 'CBUser'
or if you play using the disks then instead of disk 'CyberII:' to the
disk drive incert disk 'DATADISK:'.
Important !
We can't give any warranty
for any (very unprobable) negative consequences
which may be a result of using our software.
Our progrma was well tested but do to very large number of
posible configurations of Amiga and a few different models of this
computer we can not warrant flawless work of the program.
WE RECOMEND INSTALING THIS GAME ON THE HARD DRIVE
The installer for this game is on the third disk <CyberIII>
THE GAME USES EXTRA MEMORY IF SUCH IS AVAILABLE
Have a good time
And see you all in another life !